Wednesday, December 10, 2014

12 Principles of Animation

Principles of Animation:

1) Squash and Stretch
      The cube jumps up and down to show the squash and stretch principle

2) Anticipation
     The cube slides to the left and the right in order to "anticipate" the action that is yet to come.

3)Staging
    The cube is in the middle of the screen to show how it will set the stage for the other actions that are coming.

4)Straight Ahead and Pose-to-pose
    Straight Ahead is the action itself and pose-to-pose is the frame by frame animation of the transitions of the cube.

5) Follow Through and Overlapping Action
    In the video, the prism speeds up but the whole body does not stop at the same time, the other part of the object will follow through until the end.

6) Slow in and Slow out
    As the cube moves, there are different speeds that it goes to. The more frames that are added, the slower the animation will go, the less frames you have, the faster the animation will go.

7) Arc
    The cube follows an arc as it moves. All objects need to follow the laws of physics.
8) Secondary Action

On top of the larger cube, there is a smaller cube that complements the larger one. This adds more action to the animation.

9) Timing
    In timing, the animation is faster or slower based on how many frames there are.

10) Exaggeration
       The cube creates jaws and jumps up to eat the annoying fly that is flying around the air.

11)  Solid Drawing
      The cube is shown in a more in depth view of the cube. Lines are drawn so you can see all the edges of the cube.

12) Appeal
      The cube spins around on a tip in order to show the appeal for the audience.


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2 Comments:

At March 24, 2015 at 1:51 PM , Blogger Unknown said...

cool!

 
At March 24, 2015 at 1:51 PM , Blogger Unknown said...

cool!

 

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